Discussion:
Building on Ubuntu 18.10
Giuseppe Barbieri
2018-11-16 22:38:11 UTC
Permalink
Hi,

after bleeding today trying to build it on Win 10 (
https://github.com/javafxports/openjdk-jfx/issues/288), I decided to try on
Ubuntu hoping for a more friendly iter

Luckily only a problem arises:

https://gist.github.com/elect86/47ab39ee346873fd9c84a745a137bf46

Removing `Werror` from `linux.gradle` solved the problem

Someone may want to work on those issue to easier the building process for
future users..


Now, I'd like to play a little with the graphics backends, especially the
ES2 one.

How can I be sure that OpenJFX uses that?

Also, are there any license issues if I try to modify the sources, trying
to accomodate some lwjgl interoperability, keeping everything public on
github?

What's the status of the OpenGLNode? Anybody looking forward to it? May we
work together?


Cheers,
Giuseppe
Tom Schindl
2018-11-16 23:25:07 UTC
Permalink
Hi,

On Linux and OS-X it is chosen by default unless your
graphics-card/driver is black listed - only happens on Linux. On Windows
there's no OpenGL pipeline (see below) but just D3D. To integrate OpenGL
on win32 you need to do some extra work.

We (BestSolution.at together with some of our customers) are working on
Native-Surface-Support (OpenGL and D3D). We are not yet ready to share
it publicly.

Once we make our first draft implementation available we hope to receive
feedback from the OpenJFX community to improve and move it forward
together in OSS.

Tom
Post by Giuseppe Barbieri
Hi,
after bleeding today trying to build it on Win 10 (
https://github.com/javafxports/openjdk-jfx/issues/288), I decided to try on
Ubuntu hoping for a more friendly iter
https://gist.github.com/elect86/47ab39ee346873fd9c84a745a137bf46
Removing `Werror` from `linux.gradle` solved the problem
Someone may want to work on those issue to easier the building process for
future users..
Now, I'd like to play a little with the graphics backends, especially the
ES2 one.
How can I be sure that OpenJFX uses that?
Also, are there any license issues if I try to modify the sources, trying
to accomodate some lwjgl interoperability, keeping everything public on
github?
What's the status of the OpenGLNode? Anybody looking forward to it? May we
work together?
Cheers,
Giuseppe
--
Tom Schindl, CTO
BestSolution.at EDV Systemhaus GmbH
Eduard-Bodem-Gasse 5-7. A-6020 Innsbruck
Reg. Nr. FN 222302s am Firmenbuchgericht Innsbruck
Loading...