John Neffenger
2018-11-05 18:20:13 UTC
I am completely puzzled by the bitwise operations in the Framebuffer
class (package com.sun.glass.ui.monocle). I'm overriding its methods to
support a "Y8" 8-bit grayscale frame buffer, yet I have no idea why it's
doing what it's doing. Can anyone shed light on its complexity?
The Framebuffer class converts a buffer with 32-bit pixels in ARGB32
format into a buffer with 16-bit pixels in RGB565 format, as illustrated
below for one pixel.
aaaa aaaa rrrr rrrr gggg gggg bbbb bbbb
--> rrrr rggg gggb bbbb
I would convert the pixels with a method like the following:
void copyNextPixel(IntBuffer source, ShortBuffer target) {
int pixel32 = source.get();
int r = (pixel32 >> 8) & 0xF800;
int g = (pixel32 >> 5) & 0x07E0;
int b = (pixel32 >> 3) & 0x001F;
int pixel16 = r | g | b;
target.put((short) pixel16);
}
The JavaFX Framebuffer class converts the pixels like this:
void copyNextPixelOriginal(IntBuffer source, ShortBuffer target) {
int pixel32 = source.get();
int r = ((((pixel32 >> 19) & 31) * 539219) >> 8) & (31 << 11);
int g = ((((pixel32 >> 10) & 63) * 265395) >> 13) & (63 << 5);
int b = (((pixel32 >> 3) & 31) * 539219) >> 19;
int pixel16 = r | g | b;
target.put((short) pixel16);
}
Both of these methods produce identical results when tested against all
16,777,216 possible 24-bit RGB values. To understand what is happening,
I show each step in the creation and positioning of the 5-bit red color
value for both algorithms below (best viewed in a monospaced font).
My version
int r = (pixel32 >> 8) & 0xF800;
____ ____ xxxx xxxx ____ ____ ____ ____ pixel32 (x = red)
____ ____ ____ ____ xxxx xxxx ____ ____ >> 8
0000 0000 0000 0000 xxxx x000 0000 0000 & 0xF800
JavaFX version
int r = ((((pixel32 >> 19) & 31) * 539219) >> 8) & (31 << 11);
____ ____ xxxx xxxx ____ ____ ____ ____ pixel32 (x = red)
____ ____ ____ ____ ____ ____ ___x xxxx >> 19
0000 0000 0000 0000 0000 0000 000x xxxx & 31 = 0x1F
0000 0000 xxxx x___ ____ ____ ____ ____ * 539219 = 2^19 + 14931
0000 0000 0000 0000 xxxx x___ ____ ____ >> 8
0000 0000 0000 0000 xxxx x000 0000 0000 & (31 << 11) = 0xF800
Why all the back and forth? Why introduce varying bits to the right of
the red color value (* 539219), only to clear those bits later? The last
three steps could be replaced with a single logical shift left operation
(<< 11).
The Framebuffer class was added to the repository on January 21, 2014,
by Daniel Blaukopf.
Thank you,
John
class (package com.sun.glass.ui.monocle). I'm overriding its methods to
support a "Y8" 8-bit grayscale frame buffer, yet I have no idea why it's
doing what it's doing. Can anyone shed light on its complexity?
The Framebuffer class converts a buffer with 32-bit pixels in ARGB32
format into a buffer with 16-bit pixels in RGB565 format, as illustrated
below for one pixel.
aaaa aaaa rrrr rrrr gggg gggg bbbb bbbb
--> rrrr rggg gggb bbbb
I would convert the pixels with a method like the following:
void copyNextPixel(IntBuffer source, ShortBuffer target) {
int pixel32 = source.get();
int r = (pixel32 >> 8) & 0xF800;
int g = (pixel32 >> 5) & 0x07E0;
int b = (pixel32 >> 3) & 0x001F;
int pixel16 = r | g | b;
target.put((short) pixel16);
}
The JavaFX Framebuffer class converts the pixels like this:
void copyNextPixelOriginal(IntBuffer source, ShortBuffer target) {
int pixel32 = source.get();
int r = ((((pixel32 >> 19) & 31) * 539219) >> 8) & (31 << 11);
int g = ((((pixel32 >> 10) & 63) * 265395) >> 13) & (63 << 5);
int b = (((pixel32 >> 3) & 31) * 539219) >> 19;
int pixel16 = r | g | b;
target.put((short) pixel16);
}
Both of these methods produce identical results when tested against all
16,777,216 possible 24-bit RGB values. To understand what is happening,
I show each step in the creation and positioning of the 5-bit red color
value for both algorithms below (best viewed in a monospaced font).
My version
int r = (pixel32 >> 8) & 0xF800;
____ ____ xxxx xxxx ____ ____ ____ ____ pixel32 (x = red)
____ ____ ____ ____ xxxx xxxx ____ ____ >> 8
0000 0000 0000 0000 xxxx x000 0000 0000 & 0xF800
JavaFX version
int r = ((((pixel32 >> 19) & 31) * 539219) >> 8) & (31 << 11);
____ ____ xxxx xxxx ____ ____ ____ ____ pixel32 (x = red)
____ ____ ____ ____ ____ ____ ___x xxxx >> 19
0000 0000 0000 0000 0000 0000 000x xxxx & 31 = 0x1F
0000 0000 xxxx x___ ____ ____ ____ ____ * 539219 = 2^19 + 14931
0000 0000 0000 0000 xxxx x___ ____ ____ >> 8
0000 0000 0000 0000 xxxx x000 0000 0000 & (31 << 11) = 0xF800
Why all the back and forth? Why introduce varying bits to the right of
the red color value (* 539219), only to clear those bits later? The last
three steps could be replaced with a single logical shift left operation
(<< 11).
The Framebuffer class was added to the repository on January 21, 2014,
by Daniel Blaukopf.
Thank you,
John